
Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
76
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Posted - 2015.07.03 12:09:10 -
[1] - Quote
CCP Rise wrote: Q: 'Opportunities are bad, they've made the NPE much worse' A: As you know, we did a lot of testing on this system and would not have pushed it out to 100% of new players if it was doing damage. That said, it isn't doing enormously better than the old tutorial and we think there is still lots of room for improvement. We have an iteration plan already in place which we will begin testing within the next couple weeks.
As for me, opportunities must be more dynamic and PVP oriented. Smth like "Destroy any player in low-sec" -> pirat tutorial "Destroy any player with low SS" -> concord tutorial "Find specific anomaly in system XXXX in null-sec (40 jumps from jita)" -> SoE tutorial "Find WH level 6" etc. And make all of them dynamic and absolutly random!!!
CCP Rise wrote: Q: 'Starting skills are a huge barrier, can we give a lot more to new players' A: Yes. But this is not a simple change. You guys seem fairly agreed that the small amount of starting skills, combined with a high amount of 'must have' support and requirement skills, leads to some really icky barriers to participation for new players. We are inclined to agree and we are in the process of laying out a plan to address the problem. Nothing is set in stone yet but it seems likely that we will try and move new players towards starting with significantly more SP. Maybe between 1 and 2 million. It also seems likely that we will probably avoid any major skill reworks or skill removals. As this plan solidifies you will hear more from us.
This is the worst idea. Just give new players after payment a bonus implant which increase studying but DO NOT GIVE NEW PLAYERS FREE SP!!!!!! Because Eve is the most difficult game and that is why EVE attracts players, you simplify it... new players do not come, because now is too many simple games, and others drop out because the game becomes interesting, not difficult enough. When I was a freshman, I had a goal for the mothership and Titan. Titan with AOE DD was really great! Now Titan is only portal. I have created a set of accounts and set all the different attributes and studied different skills. Beacuse I want to test everything in EVE. All accounts was payed by credit card. Now I froze several accounts, because I can control most of the ships by a single pilot. Thank you for the relief requirements. Especially battleships 5. Nerf more and online will be about 10k playes. The lower the number of players in the game, the less you want to join. The effect of the avalanche vice versa.
CCP Rise wrote: Q: 'Attributes aren't very interesting, you should remove them' A: Again, we agree. Team Size Matters discussed removing them on the o7 show (or some other public venue) awhile back and it's still something we are very interested in. We need to figure out a good way to handle all the learning implants in the game though, which is actually a difficult problem. If any of you have awesome ideas for how to handle it don't hesitate to make suggestions.
This is the second worst idea. Attributes is the only thing that reminds me D&D system. If all are equal then it will be boring. It is not important how many players come into the game. the important thing is how many players left in the game after 3 months.
P.S. Focus your efforts on creating content. On the establishment of goals. Global goals for each player. And the realization of one such purpose must take place not earlier than one year after the start of the game! And the more goals will be - the more players will stay in the game! examples: The presence of the ship in the game that you want to control a year learn the skills of the character just for this ship. As soon as the game comes 10 such ships enter a new more demanding of skills ship. There is no ship more expensive than Titan. And the introduction of more expensive to ship will significantly speed up the withdrawal of money. This ship should be actively used by players. So it must be a supercapital ship used against multiple opponents on lighter ships, but vulnerable to capital ships. "One against many." With the fozzysov such ship will be very popular because small corporation can buy many plex and build such ship which will defend them from any gang. This ship should cost more than 500 billion.
And finally remove the free insurance!
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